#endif
#ifdef TIMER_WINDOWS
+ /* We use GetSystemTime to get the elapsed time. MSDN warns that
+ system clock adjustments can skew the output of GetSystemTime
+ when used as a timer and gives preference to GetTickCount and
+ high-resolution timers. But GetTickCount can overflow, and hires
+ timers are typically used for profiling, not for regular time
+ measurement. Since we handle clock skew anyway, we just use
+ GetSystemTime. */
FILETIME ft;
SYSTEMTIME st;
GetSystemTime (&st);
+
+ /* As recommended by MSDN, we convert SYSTEMTIME to FILETIME, copy
+ FILETIME to ULARGE_INTEGER, and use regular 64-bit integer
+ arithmetic on that. */
SystemTimeToFileTime (&st, &ft);
wst->HighPart = ft.dwHighDateTime;
wst->LowPart = ft.dwLowDateTime;
/* Return the number of milliseconds elapsed since the timer was last
reset. It is allowed to call this function more than once to get
- increasingly higher elapsed values. */
+ increasingly higher elapsed values. These timers handle clock
+ skew. */
double
wtimer_elapsed (struct wget_timer *wt)
}
/* Return the assessed granularity of the timer implementation, in
- milliseconds. This is important for certain code that tries to
- deal with "zero" time intervals. */
+ milliseconds. This is used by code that tries to substitute a
+ better value for timers that have returned zero. */
double
wtimer_granularity (void)
{
#ifdef TIMER_GETTIMEOFDAY
- /* Granularity of gettimeofday is hugely architecture-dependent.
- However, it appears that on modern machines it is better than
- 1ms. Assume 100 usecs. */
+ /* Granularity of gettimeofday varies wildly between architectures.
+ However, it appears that on modern machines it tends to be better
+ than 1ms. Assume 100 usecs. (Perhaps the configure process
+ could actually measure this?) */
return 0.1;
#endif
#endif
#ifdef TIMER_WINDOWS
- /* #### Fill this in! */
+ /* According to MSDN, GetSystemTime returns a broken-down time
+ structure the smallest member of which are milliseconds. */
return 1;
#endif
}