static char dlbuf[16384];
int dlbufsize = sizeof (dlbuf);
- void *progress = NULL;
struct wget_timer *timer = wtimer_allocate ();
+ double last_successful_read_tm;
+
+ /* The progress gauge, set according to the user preferences. */
+ void *progress = NULL;
+
+ /* Non-zero if the progress gauge is interactive, i.e. if it can
+ continually update the display. When true, smaller timeout
+ values are used so that the gauge can update the display when
+ data arrives slowly. */
+ int progress_interactive = 0;
*len = restval;
if (opt.verbose)
- progress = progress_create (restval, expected);
+ {
+ progress = progress_create (restval, expected);
+ progress_interactive = progress_interactive_p (progress);
+ }
if (rbuf && RBUF_FD (rbuf) == fd)
{
if (opt.limit_rate)
limit_bandwidth_reset ();
wtimer_reset (timer);
+ last_successful_read_tm = 0;
/* Use a smaller buffer for low requested bandwidths. For example,
with --limit-rate=2k, it doesn't make sense to slurp in 16K of
{
int amount_to_read = (use_expected
? MIN (expected - *len, dlbufsize) : dlbufsize);
- res = xread (fd, dlbuf, amount_to_read, -1);
+ double tmout = opt.read_timeout;
+ if (progress_interactive)
+ {
+ double waittm;
+ /* For interactive progress gauges, always specify a ~1s
+ timeout, so that the gauge can be updated regularly even
+ when the data arrives very slowly or stalls. */
+ tmout = 0.95;
+ waittm = (wtimer_read (timer) - last_successful_read_tm) / 1000;
+ if (waittm + tmout > opt.read_timeout)
+ {
+ /* Don't allow waiting for data to exceed read timeout. */
+ tmout = opt.read_timeout - waittm;
+ if (tmout < 0)
+ {
+ /* We've already exceeded the timeout. */
+ res = -1;
+ errno = ETIMEDOUT;
+ break;
+ }
+ }
+ }
+ res = xread (fd, dlbuf, amount_to_read, tmout);
- if (res <= 0)
+ if (res == 0 || (res < 0 && errno != ETIMEDOUT))
break;
+ else if (res < 0)
+ res = 0; /* timeout */
- fwrite (dlbuf, 1, res, fp);
- /* Always flush the contents of the network packet. This should
- not hinder performance: fast downloads will be received in
- 16K chunks (which stdio would write out anyway), and slow
- downloads won't be limited by disk performance. */
- fflush (fp);
- if (ferror (fp))
+ wtimer_update (timer);
+ if (res > 0)
{
- res = -2;
- goto out;
+ fwrite (dlbuf, 1, res, fp);
+ /* Always flush the contents of the network packet. This
+ should not hinder performance: fast downloads will be
+ received in 16K chunks (which stdio would write out
+ anyway), and slow downloads won't be limited by disk
+ performance. */
+ fflush (fp);
+ if (ferror (fp))
+ {
+ res = -2;
+ goto out;
+ }
+ last_successful_read_tm = wtimer_read (timer);
}
- wtimer_update (timer);
if (opt.limit_rate)
limit_bandwidth (res, timer);